No hands. One ball. One Portal. Keep a 4″ glow-in-the-dark ball airborne with your whole crew, then land it in the bucket. That's an Apollo Ball.
Apollo Ball is a cooperative team sport. No nets, no court, no gear closet — just a ball, a bucket, and whoever showed up. Your environment is part of the game: walls, tables, shelving. Everything is in play.
The ball can never touch the ground. It can never touch your hands or lower arms. Everything else — feet, knees, chest, head, shoulders — is flight hardware.
If the ball touches the ground at any point, the mission resets. Like the real Apollo program: teamwork, precision, and defying the impossible.
A glow-in-the-dark volleyball. White with a green tint by day. Full phosphor glow by night. Day games, night games — the mission never stops.

An 18-gallon bucket. Phase 1: closed-side up — knock the ball off the top. Phase 2: flipped open — land the ball inside to score.

In bigger games (8+ players), one player directs traffic — steering the ball to crew members who haven't touched it yet. Think point guard, but for spaceflight.

The official Apollo Ball is molded in glow-in-the-dark plastic. Charge it up in the sun, then keep playing long after the streetlights come on.
Style points are real points. (Not really. But also, yes.)



"The common goal is to beat the game — not each other."
Apollo Ball is cooperative by design. Celebrate the crew, welcome every skill level, and cheer on all the weird saves. When the ball drops in the Portal, everybody scored.